> For the complete documentation index, see [llms.txt](https://docs.selda.fun/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.selda.fun/the-game/core-gameplay-loop.md).

# Core Gameplay Loop

The core gameplay loop of **The Legends of Selda** is designed to be easy to understand and satisfying to repeat, the below loop does not discuss p2e rewards but they exist.

<figure><img src="/files/ft0EtEzQvQawIUXVHsqR" alt=""><figcaption></figcaption></figure>

### 1. Explore

Players move through the Realm, discovering forests, villages, shrines, caves, houses, temples, and hidden paths. Exploration is the foundation of Selda. The world aims to reward curiosity.

### 2. Quest

Players take on quests from NPCs, bounty boards, events, regions, and community campaigns. Quests give players direction without removing the feeling of discovery.

### 3. Fight

Enemies, bosses, raids, and dangerous regions give the Realm risk and progression. Combat should feel simple at first, but increasingly meaningful as players unlock better equipment, scrolls, relics, and regions.

### 4. Loot

Loot is one of the strongest motivations in a fantasy RPG. Players should be able to discover weapons, scrolls, relics, resources, cosmetics, and rare items through quests, bosses, events, and exploration.

### 5. Upgrade

Progression gives players a reason to keep going. Items can be improved, characters can grow, and future systems may allow crafting, forging, enhancement, and specialization.

### 6. Unlock

As players progress, new regions, quests, bosses, items, and world layers can become available. Unlocking new content makes the Realm feel deeper and gives long-term players a reason to stay active.

### 7. Repeat

The loop continues as the Realm grows. New seasons, events, guild systems, marketplace features, and regions can refresh the adventure over time.


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